Game Terminology
APM (Actions Per Minute)
Refers to the speed at which a player can execute actions, important for heroes like Yamato and Shiv.
Brawler Build
Focuses on melee and solid damage through basic attacks rather than abilities.
CC (Crowd Control)
Abilities that impair enemy movement or actions, such as stuns and silences.
Deathball
Strategy involving grouping as a team to push or control areas of the map.
DPS (Damage Per Second)
A measure of damage output.
Echo Shard
An item used for doubling abilities like Mirage's 1. Known for creating strong CC opportunities.
EE (Escalating Exposure)
A mechanic that increases damage based on spirit damage dealt.
Fatrolling
Refers to running out of stamina, akin to slow movement in Dark Souls.
Fixation Stacks
A mechanic related to Haze, increases her damage potential.
Flex Slot
A slot in your item build that can be filled with any item category (Weapon, Vitality, Spirit) for adaptability.
Gank
A strategy where one or more players surprise an enemy in a lane, usually to secure a kill.
GC Build
Refers to builds centered around the Glass Cannon item, which boosts bullet damage with kills.
Gun Build
A build focused on maximizing gun damage, often at the expense of other abilities.
HMC (Heavy Melee Cancel)
Involves canceling melee animations for momentum.
Hybrid Build
A build that incorporates both gun and spirit damage items.
Hypercarry
A character that becomes exceptionally strong in the late game, often requiring careful farming and scaling management.
Infuser
An item or ability that enhances damage, often used with Infernus.
Juke Closets
Areas on the map where players can hide from enemies, often marked by shadow figures.
Kill Participation (KP)
A measure of player involvement in team fights, calculated as assists + kills.
Magic Carpet
An item providing mobility options and strategic advantages in split-push scenarios.
MMR (Matchmaking Rating)
A numeric representation of player skill level.
NekoScore
A fan-made estimation of in-game MMR based on match performance, particularly games visible in the Watch tab.
NS (Neko Score)
A third-party score indicating skill level.
OTP (One Trick Pony)
A player who specializes in a single character, often criticized for lack of versatility.
Parry
A defensive maneuver that temporarily disables certain attacks, like those from Guardians.
QSR (Quicksilver Reload)
An item that allows faster reloads when using abilities.
Rejuv
Short for Rejuvenator, a buff from the Midboss that enhances team performance.
Reverb
A mechanic on Lady Geist that amplifies damage after receiving a certain amount of damage.
Slowing Hex
An item that applies a debuff, limiting an opponent's ability usage.
Snowball
Describes gaining an advantage that leads to a cascading effect.
Soul Generator
A new feature in the respawn area producing soul orbs for item purchases.
Souls
The currency gained from kills and objectives, crucial for item purchases.
Split Pushing
A strategy where a player pressures a lane to force the enemy team to respond, potentially opening opportunities elsewhere on the map.
SPM (Souls Per Minute)
A metric to measure farming efficiency.
T4 Items
Top-tier items, often expensive but provide significant power boosts.
Tempo
The pace at which a player or team can capitalize on advantages.
Troopers
The minion waves in Deadlock.
TTK (Time to Kill)
The time it takes to eliminate an enemy.
Ult
Ultimate ability, typically a powerful hero skill.
Unstoppable
An item providing immunity to crowd control, crucial for executing abilities without interruption.
Veil Walker
An item that refreshes barriers when passing through veils.
Wave Prio
Wave priority; pushing waves to gain map control.
ZMC (Zipline Momentum Conservation)
Maintains speed using ziplines.
