ProLocked Logo

Game Terminology

Mechanics
Items
Strategy
Acronyms
APM (Actions Per Minute)
Acronyms
Mechanics

Refers to the speed at which a player can execute actions, important for heroes like Yamato and Shiv.

Brawler Build
Strategy

Focuses on melee and solid damage through basic attacks rather than abilities.

CC (Crowd Control)
Acronyms
Mechanics

Abilities that impair enemy movement or actions, such as stuns and silences.

Deathball
Strategy

Strategy involving grouping as a team to push or control areas of the map.

DPS (Damage Per Second)
Acronyms
Mechanics

A measure of damage output.

Echo Shard
Items

An item used for doubling abilities like Mirage's 1. Known for creating strong CC opportunities.

EE (Escalating Exposure)
Acronyms
Mechanics

A mechanic that increases damage based on spirit damage dealt.

Fatrolling
Mechanics

Refers to running out of stamina, akin to slow movement in Dark Souls.

Fixation Stacks
Mechanics

A mechanic related to Haze, increases her damage potential.

Flex Slot
Items
Strategy

A slot in your item build that can be filled with any item category (Weapon, Vitality, Spirit) for adaptability.

Gank
Strategy

A strategy where one or more players surprise an enemy in a lane, usually to secure a kill.

GC Build
Items
Strategy

Refers to builds centered around the Glass Cannon item, which boosts bullet damage with kills.

Gun Build
Strategy

A build focused on maximizing gun damage, often at the expense of other abilities.

HMC (Heavy Melee Cancel)
Acronyms
Mechanics

Involves canceling melee animations for momentum.

Hybrid Build
Strategy

A build that incorporates both gun and spirit damage items.

Hypercarry
Strategy

A character that becomes exceptionally strong in the late game, often requiring careful farming and scaling management.

Infuser
Items

An item or ability that enhances damage, often used with Infernus.

Juke Closets
Mechanics

Areas on the map where players can hide from enemies, often marked by shadow figures.

Kill Participation (KP)
Acronyms
Mechanics

A measure of player involvement in team fights, calculated as assists + kills.

Magic Carpet
Items

An item providing mobility options and strategic advantages in split-push scenarios.

MMR (Matchmaking Rating)
Acronyms
Mechanics

A numeric representation of player skill level.

NekoScore
Mechanics

A fan-made estimation of in-game MMR based on match performance, particularly games visible in the Watch tab.

NS (Neko Score)
Acronyms
Mechanics

A third-party score indicating skill level.

OTP (One Trick Pony)
Acronyms
Strategy

A player who specializes in a single character, often criticized for lack of versatility.

Parry
Mechanics

A defensive maneuver that temporarily disables certain attacks, like those from Guardians.

QSR (Quicksilver Reload)
Acronyms
Items

An item that allows faster reloads when using abilities.

Rejuv
Mechanics

Short for Rejuvenator, a buff from the Midboss that enhances team performance.

Reverb
Mechanics

A mechanic on Lady Geist that amplifies damage after receiving a certain amount of damage.

Slowing Hex
Items

An item that applies a debuff, limiting an opponent's ability usage.

Snowball
Strategy

Describes gaining an advantage that leads to a cascading effect.

Soul Generator
Mechanics

A new feature in the respawn area producing soul orbs for item purchases.

Souls
Mechanics

The currency gained from kills and objectives, crucial for item purchases.

Split Pushing
Strategy

A strategy where a player pressures a lane to force the enemy team to respond, potentially opening opportunities elsewhere on the map.

SPM (Souls Per Minute)
Acronyms
Mechanics

A metric to measure farming efficiency.

T4 Items
Items

Top-tier items, often expensive but provide significant power boosts.

Tempo
Strategy

The pace at which a player or team can capitalize on advantages.

Troopers
Mechanics

The minion waves in Deadlock.

TTK (Time to Kill)
Acronyms
Mechanics

The time it takes to eliminate an enemy.

Ult
Mechanics

Ultimate ability, typically a powerful hero skill.

Unstoppable
Items

An item providing immunity to crowd control, crucial for executing abilities without interruption.

Veil Walker
Items

An item that refreshes barriers when passing through veils.

Wave Prio
Strategy

Wave priority; pushing waves to gain map control.

ZMC (Zipline Momentum Conservation)
Acronyms
Mechanics

Maintains speed using ziplines.

An unhandled error has occurred. Reload 🗙
An unhandled error has occurred. Reload 🗙